I just want to wish James Baxter the best of luck with his new studio. I'm really happy that someone with his talent is opening a studio and pushing drawing in animation not just jumping on the computer bandwagon. I hope he'll go far!
For more info, just google Jame Baxter Studio. There's a lot of good stuff!
February 28, 2005
February 23, 2005
If your going to go to Life Drawing, you could at least recycle the paper!
So, Sony offers a Life Drawing class during the day, which is AWESOME. Except for the fact that I haven’t been to Life Drawing in a few years. Add that to the fact that I was never that good to begin with. I’m beyond rusty, I’m down right at beginner level. But I go anyway.
I go for two reasons. The first reason is the only way to get better is to go do it. Glenn Vilppu said: “You all have a million bad drawings in you, and the sooner you get them out, the better off we all will be.”
The second is because you can learn stuff that will help you with your animation. (Yha, I know, duh, any drawing will help you with your animation). Today, the instructor looked at my “drawing” and asked me where the force was in my drawing. What leg was holding up the body. I said the left one. He asked me to look at my drawing and tell me if it looked like his left leg could hold up the body. Of course it couldn’t. It could on the model, I just hadn’t drawing it that well. He showed me that it was important to get the left leg done right. It was okay if I messed up the other leg. It had a lot more freedom to be anywhere because the balance was on the left leg. I just couldn’t screw up the left leg and have the pose still work. It just reminded me that in your poses you should know where the force (balance) is at all times. Especially if your character is off balance. If he’s off balance then the force is pulling him down. In a walk your character is always falling down and catching himself. He uses the energy from the fall to push forward.
All in all, I learned something so it was good. I’ll keep going as often as I can. And yes, I did recycle the paper I drew on.
I go for two reasons. The first reason is the only way to get better is to go do it. Glenn Vilppu said: “You all have a million bad drawings in you, and the sooner you get them out, the better off we all will be.”
The second is because you can learn stuff that will help you with your animation. (Yha, I know, duh, any drawing will help you with your animation). Today, the instructor looked at my “drawing” and asked me where the force was in my drawing. What leg was holding up the body. I said the left one. He asked me to look at my drawing and tell me if it looked like his left leg could hold up the body. Of course it couldn’t. It could on the model, I just hadn’t drawing it that well. He showed me that it was important to get the left leg done right. It was okay if I messed up the other leg. It had a lot more freedom to be anywhere because the balance was on the left leg. I just couldn’t screw up the left leg and have the pose still work. It just reminded me that in your poses you should know where the force (balance) is at all times. Especially if your character is off balance. If he’s off balance then the force is pulling him down. In a walk your character is always falling down and catching himself. He uses the energy from the fall to push forward.
All in all, I learned something so it was good. I’ll keep going as often as I can. And yes, I did recycle the paper I drew on.
February 10, 2005
Here at Sony
So I finally made it. I'm here at Sony. So far everything is good. There's a good vibe here. I'm super busy with training so I don't have much to say. But I'm really glad I got some time off between jobs. I really needed that.
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